
Website record
Website foundation
The initial company website was recorded. This establishes website work, not the date the company or its games began.
Before the dragons, there were cards.THE 4OH WORKSHOP
The good ideas, the little setbacks, and the part where we discover we were holding the instructions upside down.
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THE STORY OVER TIME
Follow dated website records and documented development checkpoints. Retrospectives with unrecorded work dates have their own place in the story.

Website record
The initial company website was recorded. This establishes website work, not the date the company or its games began.
Before the dragons, there were cards.
Website record
The portfolio and product pages were rebuilt around card games and original worlds.
The 4OH Card Table Adds Solitaire and WarBobby and the BreadstoneHeartStack Unicorn Blast Joins the Workbench
Documented development checkpoint
The September 11–12 source notes record feeding, dragon movement and scoped app-behavior checks, with remaining limits kept in the articles.
BooYang City: a town that grows with playGildenSpire: a dragon built to moveSmall fixes that change the feel
Website artwork milestone
New artwork and the October 20 development note reached the website. The game overhaul remained in development.
Gravity is getting a more expensive-looking wardrobe.FEATURED STORY
Three layers of cards. One very good plan. We should probably have told the deck about the plan.
Read the story →
Dates in this log are publication dates. Work dates and undated retrospective context are labeled separately.

Undated retrospective · work date not recorded
Three layers of cards. One very good plan. We should probably have told the deck about the plan.
The 4OH Workshop · Palace
Work described:
A new expedition-inspired match-three game, with a name we could not possibly leave alone.
The 4OH Workshop · Press Ahead
Undated retrospective · work date not recorded
A notification-to-Home navigation fix is in development testing. Fewer detours at the end of the day.
The 4OH Workshop · Sleep Amigo
Undated retrospective · work date not recorded
Gin Rummy has a new glossy 4OH calling card. Better tailoring does not guarantee better decisions.
The 4OH Workshop · Gin Rummy
Work described:
Sling Nouveau is becoming Sling Bling. New artwork, twenty world paintings, and an ambitious campaign are on the workbench.
The 4OH Workshop · Sling Bling
Undated retrospective · work date not recorded
Sling Nouveau begins with a pleasingly unreasonable idea: what if a sculptural playground also invited you to knock things down?
The 4OH Workshop · Sling Bling
Undated retrospective · work date not recorded
The website table has a deliberately simple brief: one fixed deal, as many attempts as you like.
The 4OH Workshop · Palace
Undated retrospective · work date not recorded
Euchre already provides enough uncertainty through the cards. The interface does not need to contribute.
The 4OH Workshop · Euchre
Undated retrospective · work date not recorded
Hearts has a lovely ability to make an innocent-looking card feel like a personal statement.
The 4OH Workshop · Hearts
Undated retrospective · work date not recorded
Spades deserves a table that respects the partnership.
The 4OH Workshop · Spades
Undated retrospective · work date not recorded
Solitaire should feel pleasantly inevitable: see the move, move the card, enjoy the little moment when everything starts to line up.
The 4OH Workshop · Solitaire
Undated retrospective · work date not recorded
War does not need a complicated introduction. It needs a dependable entrance, a clear table, and a satisfying flip.
The 4OH Workshop · War
Undated retrospective · work date not recorded
A dragon should make you want to take off.
The 4OH Workshop · GildenSpire
Undated retrospective · work date not recorded
Thumb Command has a very clear staffing arrangement: one thumb, quite a lot of responsibility.
The 4OH Workshop · Thumb Command
Undated retrospective · work date not recorded
Bobby’s world should feel lively before the first enemy arrives.
The 4OH Workshop · Bobby the Breadasaurus
Undated retrospective · work date not recorded
The blade tower has set an inconveniently entertaining standard.
The 4OH Workshop · Evil Doom Boy
Undated retrospective · work date not recorded
BooYang City should invite you to look around and choose somewhere to go.
The 4OH Workshop · BooYang City
Undated retrospective · work date not recorded
Funky Town needs room to be itself.
The 4OH Workshop · Funkey Town
Undated retrospective · work date not recorded
The name going forward is Unicorn Blast.
The 4OH Workshop · Unicorn Blast
Undated retrospective · work date not recorded
A beautiful dress-up game depends on details that cannot be negotiated away: fit, scale, layering, and characters who feel alive.
The 4OH Workshop · Princess Land Adventures
Undated retrospective · work date not recorded
Unicorn Land Adventures has its own creative brief: unicorns to personalize, habitats to shape, details to discover, and room to make something wonderfully yours.
The 4OH Workshop · Unicorn Land Adventures
Undated retrospective · work date not recorded
The Amigo is the point.
The 4OH Workshop · Sleep Amigo
Undated retrospective · work date not recorded
SOVINTO is built around an understandable ambition: help people prepare for conversations that matter.
The 4OH Workshop · SOVINTO
Undated retrospective · work date not recorded
Whomly’s direction is to turn scattered public professional information into useful context.
The 4OH Workshop · Whomly
Undated retrospective · work date not recorded
Gin Rummy is a two-player game. The interface should leave room for the decisions.
The 4OH Workshop · Gin Rummy
Undated retrospective · work date not recorded
Before there were dragons to steer, cities to build, or unicorns requiring an unreasonable amount of creative attention, there were cards.
The 4OH Workshop · Palace · Hearts · Spades · Euchre
Undated retrospective · work date not recorded
A sensible studio might add another card game and call it a productive afternoon.
The 4OH Workshop · GildenSpire · Thumb Command · Bobby the Breadasaurus · Evil Doom Boy · BooYang City · Funkey Town · Unicorn Blast · Princess Land Adventures · Unicorn Land Adventures
Editorial interlude
Undated retrospective · work date not recorded
A brief developer detour into Canadian English, where “colour” brings an extra letter and “centre” rearranges the furniture.
The 4OH Workshop
Undated retrospective · work date not recorded
The workbench has a recurring request: give the enjoyable part more room.
The 4OH Workshop · Palace · GildenSpire · BooYang City · Funkey Town · Sling Bling · Sleep Amigo · Whomly · SOVINTO
Work described: –
Animal friends, pastry inventions, go-karts, and new places to explore are taking shape in the development build.
The 4OH Workshop · BooYang City
Work described:
An original animated dragon, richer terrain, and a completed native campaign check move the world forward.
The 4OH Workshop · GildenSpire
Work described:
Battle speed, sleep refreshes, saved progress, and creative tools received focused attention in the latest audit.
The 4OH Workshop · Evil Doom Boy · Sleep Amigo · Palace · Hearts · Spades · Euchre · Princess Land Adventures · Unicorn Land Adventures
Undated retrospective · work date not recorded
How AI-assisted development and carefully chosen product capabilities fit our old-school values.
The 4OH Workshop · Whomly · SOVINTO · Funkey Town
Undated retrospective · work date not recorded
Raise a dragon, take direct control in the sky, and discover what happens when flying becomes fighting.
The 4OH Workshop · GildenSpire
Undated retrospective · work date not recorded
The journey should be gameplay: direct flight, enormous terrain, curiosity, and combat that rewards control.
The 4OH Workshop · GildenSpire
Undated retrospective · work date not recorded
GildenSpire dragons are being designed as different creatures—not one model wearing different colors.
The 4OH Workshop · GildenSpire
Undated retrospective · work date not recorded
How a search-first interface can turn public professional research into useful context and a thoughtful next step.
The 4OH Workshop · Whomly
Undated retrospective · work date not recorded
A connected city gives us room for a zoo, bakery, boutique, school, hospital, and almost anything fun that might open next.
The 4OH Workshop · BooYang City
Undated retrospective · work date not recorded
Meet Blueguard and the worldwide arcade-defense campaign taking shape at Four of Hearts Interactive.
The 4OH Workshop · Thumb Command
Undated retrospective · work date not recorded
Sleep Readiness, Tonight’s Game Plan, Ask Amigo, Wind Down, and a small celestial companion give the numbers some warmth.
The 4OH Workshop · Sleep Amigo
Undated retrospective · work date not recorded
Funky Town treats buildings as canvases and progression as a chance to make every neighborhood more expressive.
The 4OH Workshop · Funkey Town
Undated retrospective · work date not recorded
Unicorn creation, magical habitats, decorating, discovery, and mini-games define a distinct creative game.
The 4OH Workshop · Unicorn Land Adventures
Undated retrospective · work date not recorded
Character style, castle rooms, cooking, decorating, and mini-games begin forming one creative game.
The 4OH Workshop · Princess Land Adventures
Undated retrospective · work date not recorded
The working name is retiring. Whomly better fits the journey from discovery to context to possible opportunity.
The 4OH Workshop · Whomly
Undated retrospective · work date not recorded
A first look at colourful combos, crystal cages, boosters, and unicorn rescue.
The 4OH Workshop · Unicorn Blast
Undated retrospective · work date not recorded
Evil Doom Boy is one action-adventure game with Evil Doom Boy as the default hero and Evil Doom Girl as the alternate hero.
The 4OH Workshop · Evil Doom Boy
Undated retrospective · work date not recorded
Bread-powered towers, branching paths, cheerful enemies, and one heroic dinosaur define Bobby’s direction.
The 4OH Workshop · Bobby the Breadasaurus
Undated retrospective · work date not recorded
The harder sleep problem is not collecting another number. It is understanding what may matter tonight.
The 4OH Workshop · Sleep Amigo
Undated retrospective · work date not recorded
Two familiar card games join Palace, Hearts, Spades, and Euchre in the Four of Hearts lineup.
The 4OH Workshop · Solitaire · War
Undated retrospective · work date not recorded
The flagship card-table build advances through hands-on founder testing.
The 4OH Workshop · PalaceNo published notes match these filters. Try another product or article type.
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