THE 4OH WORKSHOP

Notes from the Workbench

The good ideas, the little setbacks, and the part where we discover we were holding the instructions upside down.

THE STORY OVER TIME

The work took time.
The notes sometimes arrived together.

Follow dated website records and documented development checkpoints. Retrospectives with unrecorded work dates have their own place in the story.

Current visual accompanying Website foundation

Website record

Website foundation

The initial company website was recorded. This establishes website work, not the date the company or its games began.

Before the dragons, there were cards.
Explore the development timeline

Recent updates

Dates in this log are publication dates. Work dates and undated retrospective context are labeled separately.

Palace private-app development table on a Samsung phone; reference screenshot distinct from the website browser demo
Development phone screenshot
Developer spotlightPublished

Undated retrospective · work date not recorded

The last card has declined to comment.

Three layers of cards. One very good plan. We should probably have told the deck about the plan.

The 4OH Workshop · Palace
Press Ahead development browser capture: stage-completion screen with the scout, three stars and Press Ahead button
Development browser capture
Development updatePublished

Work described:

Press Ahead: a little head start.

A new expedition-inspired match-three game, with a name we could not possibly leave alone.

The 4OH Workshop · Press Ahead
Sleep Amigo: current product artwork
Current app artwork
Development updatePublished

Undated retrospective · work date not recorded

A bedtime notification should know the way home.

A notification-to-Home navigation fix is in development testing. Fewer detours at the end of the day.

The 4OH Workshop · Sleep Amigo
Gin Rummy: actual development table capture
Development-build capture
Development updatePublished

Undated retrospective · work date not recorded

A little gold trim. The same difficult discard.

Gin Rummy has a new glossy 4OH calling card. Better tailoring does not guarantee better decisions.

The 4OH Workshop · Gin Rummy
Sling Bling: current product artwork
Current app artwork
Development updatePublished

Work described:

Gravity is getting a more expensive-looking wardrobe.

Sling Nouveau is becoming Sling Bling. New artwork, twenty world paintings, and an ambitious campaign are on the workbench.

The 4OH Workshop · Sling Bling
Sling Bling: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Modern art has been informed about gravity.

Sling Nouveau begins with a pleasingly unreasonable idea: what if a sculptural playground also invited you to knock things down?

The 4OH Workshop · Sling Bling
Palace: actual development app table screenshot
Development phone screenshot
Developer diaryPublished

Undated retrospective · work date not recorded

The rematch should not require technical support.

The website table has a deliberately simple brief: one fixed deal, as many attempts as you like.

The 4OH Workshop · Palace
Euchre: actual development table capture
Development browser capture
Developer diaryPublished

Undated retrospective · work date not recorded

Five cards. Plenty of opinions.

Euchre already provides enough uncertainty through the cards. The interface does not need to contribute.

The 4OH Workshop · Euchre
Hearts: actual development table capture
Development browser capture
Design diaryPublished

Undated retrospective · work date not recorded

Friendship, with penalty points.

Hearts has a lovely ability to make an innocent-looking card feel like a personal statement.

The 4OH Workshop · Hearts
Solitaire: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

One more deal. Entirely your own idea.

Solitaire should feel pleasantly inevitable: see the move, move the card, enjoy the little moment when everything starts to line up.

The 4OH Workshop · Solitaire
War: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Let the cards cause the trouble.

War does not need a complicated introduction. It needs a dependable entrance, a clear table, and a satisfying flip.

The 4OH Workshop · War
GildenSpire: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

A dragon is not a chore-management app.

A dragon should make you want to take off.

The 4OH Workshop · GildenSpire
Thumb Command: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Your thumb has declined additional paperwork.

Thumb Command has a very clear staffing arrangement: one thumb, quite a lot of responsibility.

The 4OH Workshop · Thumb Command
Bobby the Breadasaurus: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

A dinosaur needs room to make an entrance.

Bobby’s world should feel lively before the first enemy arrives.

The 4OH Workshop · Bobby the Breadasaurus
BooYang City: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

A city, not a directory of buttons.

BooYang City should invite you to look around and choose somewhere to go.

The 4OH Workshop · BooYang City
Funkey Town: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

The planning department has rejected beige.

Funky Town needs room to be itself.

The 4OH Workshop · Funkey Town
Princess Land Adventures: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

The shoes have been asked to remain on the feet.

A beautiful dress-up game depends on details that cannot be negotiated away: fit, scale, layering, and characters who feel alive.

The 4OH Workshop · Princess Land Adventures
Unicorn Land Adventures: current product artwork
Current app artwork
Design diaryPublished

Undated retrospective · work date not recorded

We have not established a maximum number of flowers.

Unicorn Land Adventures has its own creative brief: unicorns to personalize, habitats to shape, details to discover, and room to make something wonderfully yours.

The 4OH Workshop · Unicorn Land Adventures
Sleep Amigo: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Less spreadsheet. More bedside manner.

The Amigo is the point.

The 4OH Workshop · Sleep Amigo
SOVINTO: current product artwork
Current app artwork
Workbench briefPublished

Undated retrospective · work date not recorded

Your next counteroffer deserves better than “Um.”

SOVINTO is built around an understandable ambition: help people prepare for conversations that matter.

The 4OH Workshop · SOVINTO
Whomly: current product artwork
Current app artwork
Workbench briefPublished

Undated retrospective · work date not recorded

Twenty open tabs is not a research strategy.

Whomly’s direction is to turn scattered public professional information into useful context.

The 4OH Workshop · Whomly
Gin Rummy: actual development table capture
Development-build capture
Workbench briefPublished

Undated retrospective · work date not recorded

A table with room to think.

Gin Rummy is a two-player game. The interface should leave room for the decisions.

The 4OH Workshop · Gin Rummy
Palace: actual development app table screenshot
Development phone screenshot
RetrospectivePublished

Undated retrospective · work date not recorded

Before the dragons, there were cards.

Before there were dragons to steer, cities to build, or unicorns requiring an unreasonable amount of creative attention, there were cards.

The 4OH Workshop · Palace · Hearts · Spades · Euchre
GildenSpire: current product artwork
Current app artwork
RetrospectivePublished

Undated retrospective · work date not recorded

The card table got a little out of hand.

A sensible studio might add another card game and call it a productive afternoon.

The 4OH Workshop · GildenSpire · Thumb Command · Bobby the Breadasaurus · Evil Doom Boy · BooYang City · Funkey Town · Unicorn Blast · Princess Land Adventures · Unicorn Land Adventures
BooYang City current product artwork, accompanying the studio naming story
Current app artwork

Editorial interlude

Studio storyPublished

Undated retrospective · work date not recorded

A U has entered the chat.

A brief developer detour into Canadian English, where “colour” brings an extra letter and “centre” rearranges the furniture.

The 4OH Workshop
Palace: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Fewer buttons. More “one more go.”

The workbench has a recurring request: give the enjoyable part more room.

The 4OH Workshop · Palace · GildenSpire · BooYang City · Funkey Town · Sling Bling · Sleep Amigo · Whomly · SOVINTO
BooYang City: current product artwork
Current app artwork
Developer diaryPublished

Work described: –

BooYang City: a town that grows with play

Animal friends, pastry inventions, go-karts, and new places to explore are taking shape in the development build.

The 4OH Workshop · BooYang City
GildenSpire: current product artwork
Current app artwork
Developer diaryPublished

Work described:

GildenSpire: a dragon built to move

An original animated dragon, richer terrain, and a completed native campaign check move the world forward.

The 4OH Workshop · GildenSpire
Evil Doom Boy: current product artwork
Current app artwork
Studio storyPublished

Work described:

Small fixes that change the feel

Battle speed, sleep refreshes, saved progress, and creative tools received focused attention in the latest audit.

The 4OH Workshop · Evil Doom Boy · Sleep Amigo · Palace · Hearts · Spades · Euchre · Princess Land Adventures · Unicorn Land Adventures
Whomly: current product artwork
Current app artwork
Studio storyPublished

Undated retrospective · work date not recorded

AI in the workshop—and in useful products

How AI-assisted development and carefully chosen product capabilities fit our old-school values.

The 4OH Workshop · Whomly · SOVINTO · Funkey Town
GildenSpire: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Introducing GildenSpire: Flight or Fight

Raise a dragon, take direct control in the sky, and discover what happens when flying becomes fighting.

The 4OH Workshop · GildenSpire
GildenSpire: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Why Flying Has to Be Fun

The journey should be gameplay: direct flight, enormous terrain, curiosity, and combat that rewards control.

The 4OH Workshop · GildenSpire
GildenSpire: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Building Dragons That Actually Feel Different

GildenSpire dragons are being designed as different creatures—not one model wearing different colors.

The 4OH Workshop · GildenSpire
Whomly: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

From Search to Opportunity: Building Whomly

How a search-first interface can turn public professional research into useful context and a thoughtful next step.

The 4OH Workshop · Whomly
BooYang City: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Welcome to BooYang City

A connected city gives us room for a zoo, bakery, boutique, school, hospital, and almost anything fun that might open next.

The 4OH Workshop · BooYang City
Thumb Command: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Introducing Thumb Command: Save Planet Earth

Meet Blueguard and the worldwide arcade-defense campaign taking shape at Four of Hearts Interactive.

The 4OH Workshop · Thumb Command
Sleep Amigo: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Making Sleep Data Feel Human

Sleep Readiness, Tonight’s Game Plan, Ask Amigo, Wind Down, and a small celestial companion give the numbers some warmth.

The 4OH Workshop · Sleep Amigo
Funkey Town: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Building a Town That Refuses to Look Normal

Funky Town treats buildings as canvases and progression as a chance to make every neighborhood more expressive.

The 4OH Workshop · Funkey Town
Unicorn Land Adventures: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Building Unicorn Land Adventures

Unicorn creation, magical habitats, decorating, discovery, and mini-games define a distinct creative game.

The 4OH Workshop · Unicorn Land Adventures
Princess Land Adventures: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Inside Princess Land Adventures

Character style, castle rooms, cooking, decorating, and mini-games begin forming one creative game.

The 4OH Workshop · Princess Land Adventures
Whomly: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

People Lens Is Becoming Whomly

The working name is retiring. Whomly better fits the journey from discovery to context to possible opportunity.

The 4OH Workshop · Whomly
Unicorn Blast: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

HeartStack Unicorn Blast Joins the Workbench

A first look at colourful combos, crystal cages, boosters, and unicorn rescue.

The 4OH Workshop · Unicorn Blast
Evil Doom Boy: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Evil Doom Boy: Two Heroes, One Fight

Evil Doom Boy is one action-adventure game with Evil Doom Boy as the default hero and Evil Doom Girl as the alternate hero.

The 4OH Workshop · Evil Doom Boy
Bobby the Breadasaurus: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Bobby and the Breadstone

Bread-powered towers, branching paths, cheerful enemies, and one heroic dinosaur define Bobby’s direction.

The 4OH Workshop · Bobby the Breadasaurus
Sleep Amigo: current product artwork
Current app artwork
Developer diaryPublished

Undated retrospective · work date not recorded

Why We’re Building Sleep Amigo

The harder sleep problem is not collecting another number. It is understanding what may matter tonight.

The 4OH Workshop · Sleep Amigo
Solitaire: current product artwork
Current app artwork
Studio storyPublished

Undated retrospective · work date not recorded

The 4OH Card Table Adds Solitaire and War

Two familiar card games join Palace, Hearts, Spades, and Euchre in the Four of Hearts lineup.

The 4OH Workshop · Solitaire · War
Palace: actual development app table screenshot
Development phone screenshot
Developer diaryPublished

Undated retrospective · work date not recorded

Palace 0.1.9 Enters Founder Review

The flagship card-table build advances through hands-on founder testing.

The 4OH Workshop · Palace

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