
Website record
Website foundation
The initial company website was recorded. This establishes website work, not the date the company or its games began.
Before the dragons, there were cards.NOTES FROM THE WORKBENCH
A trail of things built, things repaired, and a few parts we confidently put down somewhere.
Website records and documented work checkpoints are labeled separately. Original publication dates stay with each article. Earlier work without a verified date is grouped as an undated retrospective. Images are current reference artwork or recorded development captures; they are not date evidence.
Repository records establish website changes. The first site record does not establish when the company or its games began. Source notes identify the separately documented development checks.

Website record
The initial company website was recorded. This establishes website work, not the date the company or its games began.
Before the dragons, there were cards.Website record
The world-defense presentation and its city artwork were added to the site.
Introducing Thumb Command: Save Planet Earth
Website record
The portfolio and product pages were rebuilt around card games and original worlds.
The 4OH Card Table Adds Solitaire and WarBobby and the BreadstoneHeartStack Unicorn Blast Joins the Workbench
Website record
The GildenSpire website experience and the September portfolio additions document a growing lineup. These are website records, not app launch dates.
Introducing GildenSpire: Flight or FightWelcome to BooYang CityFrom Search to Opportunity: Building Whomly
Documented development checkpoint
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The source notes and preserved article distinguish a September 11 feeding repair from the September 12 development build and its scoped checks.
BooYang City: a town that grows with play
Documented development checkpoint
The September 11–12 source notes record feeding, dragon movement and scoped app-behavior checks, with remaining limits kept in the articles.
BooYang City: a town that grows with playGildenSpire: a dragon built to moveSmall fixes that change the feel
Website record
The journal and product reading routes were published together, alongside repairs to the fixed Palace browser demo. The batch publication does not date every underlying task.
The rematch should not require technical support.Fewer buttons. More “one more go.”
Website artwork milestone
New artwork and the October 20 development note reached the website. The game overhaul remained in development.
Gravity is getting a more expensive-looking wardrobe.5 existing articles have source-backed dates for the work described. Their publication dates are shown separately.

Work described: –
Animal friends, pastry inventions, go-karts, and new places to explore are taking shape in the development build.
Published

Work described:
An original animated dragon, richer terrain, and a completed native campaign check move the world forward.
Published

Work described:
Battle speed, sleep refreshes, saved progress, and creative tools received focused attention in the latest audit.
Published

Work described:
Sling Nouveau is becoming Sling Bling. New artwork, twenty world paintings, and an ambitious campaign are on the workbench.
Published

Work described:
A new expedition-inspired match-three game, with a name we could not possibly leave alone.
Published
44 articles describe work whose separate calendar date is not recorded. These groups follow the subject of the story; they do not invent a historical date.

Undated retrospective · work date not recorded
Before there were dragons to steer, cities to build, or unicorns requiring an unreasonable amount of creative attention, there were cards.
Published

Undated retrospective · work date not recorded
A sensible studio might add another card game and call it a productive afternoon.
Published

Undated retrospective · work date not recorded
A brief developer detour into Canadian English, where “colour” brings an extra letter and “centre” rearranges the furniture.
Published

Undated retrospective · work date not recorded
Two familiar card games join Palace, Hearts, Spades, and Euchre in the Four of Hearts lineup.
Published

Undated retrospective · work date not recorded
How AI-assisted development and carefully chosen product capabilities fit our old-school values.
Published

Undated retrospective · work date not recorded
The workbench has a recurring request: give the enjoyable part more room.
Published

Undated retrospective · work date not recorded
The flagship card-table build advances through hands-on founder testing.
Published

Undated retrospective · work date not recorded
The website table has a deliberately simple brief: one fixed deal, as many attempts as you like.
Published

Undated retrospective · work date not recorded
Euchre already provides enough uncertainty through the cards. The interface does not need to contribute.
Published

Undated retrospective · work date not recorded
Hearts has a lovely ability to make an innocent-looking card feel like a personal statement.
Published

Undated retrospective · work date not recorded
Spades deserves a table that respects the partnership.
Published

Undated retrospective · work date not recorded
Solitaire should feel pleasantly inevitable: see the move, move the card, enjoy the little moment when everything starts to line up.
Published

Undated retrospective · work date not recorded
War does not need a complicated introduction. It needs a dependable entrance, a clear table, and a satisfying flip.
Published

Undated retrospective · work date not recorded
Gin Rummy is a two-player game. The interface should leave room for the decisions.
Published

Undated retrospective · work date not recorded
Gin Rummy has a new glossy 4OH calling card. Better tailoring does not guarantee better decisions.
Published

Undated retrospective · work date not recorded
Bread-powered towers, branching paths, cheerful enemies, and one heroic dinosaur define Bobby’s direction.
Published

Undated retrospective · work date not recorded
Evil Doom Boy is one action-adventure game with Evil Doom Boy as the default hero and Evil Doom Girl as the alternate hero.
Published

Undated retrospective · work date not recorded
A first look at colourful combos, crystal cages, boosters, and unicorn rescue.
Published

Undated retrospective · work date not recorded
Character style, castle rooms, cooking, decorating, and mini-games begin forming one creative game.
Published

Undated retrospective · work date not recorded
Unicorn creation, magical habitats, decorating, discovery, and mini-games define a distinct creative game.
Published

Undated retrospective · work date not recorded
A connected city gives us room for a zoo, bakery, boutique, school, hospital, and almost anything fun that might open next.
Published

Undated retrospective · work date not recorded
Raise a dragon, take direct control in the sky, and discover what happens when flying becomes fighting.
Published

Undated retrospective · work date not recorded
Funky Town treats buildings as canvases and progression as a chance to make every neighborhood more expressive.
Published

Undated retrospective · work date not recorded
Meet Blueguard and the worldwide arcade-defense campaign taking shape at Four of Hearts Interactive.
Published

Undated retrospective · work date not recorded
GildenSpire dragons are being designed as different creatures—not one model wearing different colors.
Published

Undated retrospective · work date not recorded
The journey should be gameplay: direct flight, enormous terrain, curiosity, and combat that rewards control.
Published

Undated retrospective · work date not recorded
Sling Nouveau begins with a pleasingly unreasonable idea: what if a sculptural playground also invited you to knock things down?
Published

Undated retrospective · work date not recorded
A dragon should make you want to take off.
Published

Undated retrospective · work date not recorded
Thumb Command has a very clear staffing arrangement: one thumb, quite a lot of responsibility.
Published

Undated retrospective · work date not recorded
Bobby’s world should feel lively before the first enemy arrives.
Published

Undated retrospective · work date not recorded
The blade tower has set an inconveniently entertaining standard.
Published

Undated retrospective · work date not recorded
BooYang City should invite you to look around and choose somewhere to go.
Published

Undated retrospective · work date not recorded
Funky Town needs room to be itself.
Published

Undated retrospective · work date not recorded
The name going forward is Unicorn Blast.
Published

Undated retrospective · work date not recorded
A beautiful dress-up game depends on details that cannot be negotiated away: fit, scale, layering, and characters who feel alive.
Published

Undated retrospective · work date not recorded
Unicorn Land Adventures has its own creative brief: unicorns to personalize, habitats to shape, details to discover, and room to make something wonderfully yours.
Published

Undated retrospective · work date not recorded
The working name is retiring. Whomly better fits the journey from discovery to context to possible opportunity.
Published

Undated retrospective · work date not recorded
The harder sleep problem is not collecting another number. It is understanding what may matter tonight.
Published

Undated retrospective · work date not recorded
Sleep Readiness, Tonight’s Game Plan, Ask Amigo, Wind Down, and a small celestial companion give the numbers some warmth.
Published

Undated retrospective · work date not recorded
How a search-first interface can turn public professional research into useful context and a thoughtful next step.
Published

Undated retrospective · work date not recorded
The Amigo is the point.
Published

Undated retrospective · work date not recorded
SOVINTO is built around an understandable ambition: help people prepare for conversations that matter.
Published

Undated retrospective · work date not recorded
Whomly’s direction is to turn scattered public professional information into useful context.
Published

Undated retrospective · work date not recorded
A notification-to-Home navigation fix is in development testing. Fewer detours at the end of the day.
Published
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