GildenSpire: a dragon built to move
An original animated dragon, richer terrain, and a completed native campaign check move the world forward.
Work described: Rigged-dragon and campaign development checkpoint
By The 4OH Workshop · Visuals and timeline updated
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September 12: movement, models, and a world to fly through
Published September 12, 2026. The latest development checkpoint brings an original rigged dragon with 17 animation clips, leafy trees, a more detailed tower, and reworked islands and alpine terrain.
Making movement belong to the creature
This pass repaired flight poses, animation transitions, species ornaments, and effects attached to the dragon. It also addressed floating terrain details and an obstruction in the practice area.
Progress with work still ahead
The candidate build passed its fresh-player and campaign checks on a Samsung phone, including victories, defeat, retry, and saved-game reload. Art polish, more distinct species anatomy, and sustained performance testing remain unfinished. The images here show the established visual direction; they are not screenshots of every new asset. No public release date has been announced.
