NOTES FROM THE WORKBENCH

The story over time.

A trail of things built, things repaired, and a few parts we confidently put down somewhere.

Website records and documented work checkpoints are labeled separately. Original publication dates stay with each article. Earlier work without a verified date is grouped as an undated retrospective. Images are current reference artwork or recorded development captures; they are not date evidence.

Dated records we can verify.

Repository records establish website changes. The first site record does not establish when the company or its games began. Source notes identify the separately documented development checks.

Current visual accompanying Website foundation

Website record

Website foundation

The initial company website was recorded. This establishes website work, not the date the company or its games began.

Before the dragons, there were cards.
Current visual accompanying BooYang feeding and growth checkpoints

Documented development checkpoint

–

BooYang feeding and growth checkpoints

The source notes and preserved article distinguish a September 11 feeding repair from the September 12 development build and its scoped checks.

BooYang City: a town that grows with play

Work with a documented date.

5 existing articles have source-backed dates for the work described. Their publication dates are shown separately.

BooYang City: current product artwork
Current app artwork

Work described: –

BooYang City: a town that grows with play

Animal friends, pastry inventions, go-karts, and new places to explore are taking shape in the development build.

Published

GildenSpire: current product artwork
Current app artwork

Work described:

GildenSpire: a dragon built to move

An original animated dragon, richer terrain, and a completed native campaign check move the world forward.

Published

Evil Doom Boy: current product artwork
Current app artwork

Work described:

Small fixes that change the feel

Battle speed, sleep refreshes, saved progress, and creative tools received focused attention in the latest audit.

Published

Press Ahead development browser capture: stage-completion screen with the scout, three stars and Press Ahead button
Development browser capture

Work described:

Press Ahead: a little head start.

A new expedition-inspired match-three game, with a name we could not possibly leave alone.

Published

Undated retrospectives.

44 articles describe work whose separate calendar date is not recorded. These groups follow the subject of the story; they do not invent a historical date.

Studio roots and craft

Palace: actual development app table screenshot
Development phone screenshot

Undated retrospective · work date not recorded

Before the dragons, there were cards.

Before there were dragons to steer, cities to build, or unicorns requiring an unreasonable amount of creative attention, there were cards.

Published

GildenSpire: current product artwork
Current app artwork

Undated retrospective · work date not recorded

The card table got a little out of hand.

A sensible studio might add another card game and call it a productive afternoon.

Published

BooYang City current product artwork, accompanying the studio naming story
Current app artwork

Undated retrospective · work date not recorded

A U has entered the chat.

A brief developer detour into Canadian English, where “colour” brings an extra letter and “centre” rearranges the furniture.

Published

Solitaire: current product artwork
Current app artwork

Undated retrospective · work date not recorded

The 4OH Card Table Adds Solitaire and War

Two familiar card games join Palace, Hearts, Spades, and Euchre in the Four of Hearts lineup.

Published

Whomly: current product artwork
Current app artwork

Undated retrospective · work date not recorded

AI in the workshop—and in useful products

How AI-assisted development and carefully chosen product capabilities fit our old-school values.

Published

Palace: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Fewer buttons. More “one more go.”

The workbench has a recurring request: give the enjoyable part more room.

Published

At the card table

Palace: actual development app table screenshot
Development phone screenshot

Undated retrospective · work date not recorded

Palace 0.1.9 Enters Founder Review

The flagship card-table build advances through hands-on founder testing.

Published

Palace: actual development app table screenshot
Development phone screenshot

Undated retrospective · work date not recorded

The rematch should not require technical support.

The website table has a deliberately simple brief: one fixed deal, as many attempts as you like.

Published

Euchre: actual development table capture
Development browser capture

Undated retrospective · work date not recorded

Five cards. Plenty of opinions.

Euchre already provides enough uncertainty through the cards. The interface does not need to contribute.

Published

Hearts: actual development table capture
Development browser capture

Undated retrospective · work date not recorded

Friendship, with penalty points.

Hearts has a lovely ability to make an innocent-looking card feel like a personal statement.

Published

Solitaire: current product artwork
Current app artwork

Undated retrospective · work date not recorded

One more deal. Entirely your own idea.

Solitaire should feel pleasantly inevitable: see the move, move the card, enjoy the little moment when everything starts to line up.

Published

War: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Let the cards cause the trouble.

War does not need a complicated introduction. It needs a dependable entrance, a clear table, and a satisfying flip.

Published

Gin Rummy: actual development table capture
Development-build capture

Undated retrospective · work date not recorded

A table with room to think.

Gin Rummy is a two-player game. The interface should leave room for the decisions.

Published

Gin Rummy: actual development table capture
Development-build capture

Undated retrospective · work date not recorded

A little gold trim. The same difficult discard.

Gin Rummy has a new glossy 4OH calling card. Better tailoring does not guarantee better decisions.

Published

Original worlds and creative play

Bobby the Breadasaurus: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Bobby and the Breadstone

Bread-powered towers, branching paths, cheerful enemies, and one heroic dinosaur define Bobby’s direction.

Published

Evil Doom Boy: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Evil Doom Boy: Two Heroes, One Fight

Evil Doom Boy is one action-adventure game with Evil Doom Boy as the default hero and Evil Doom Girl as the alternate hero.

Published

Princess Land Adventures: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Inside Princess Land Adventures

Character style, castle rooms, cooking, decorating, and mini-games begin forming one creative game.

Published

Unicorn Land Adventures: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Building Unicorn Land Adventures

Unicorn creation, magical habitats, decorating, discovery, and mini-games define a distinct creative game.

Published

BooYang City: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Welcome to BooYang City

A connected city gives us room for a zoo, bakery, boutique, school, hospital, and almost anything fun that might open next.

Published

GildenSpire: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Introducing GildenSpire: Flight or Fight

Raise a dragon, take direct control in the sky, and discover what happens when flying becomes fighting.

Published

Funkey Town: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Building a Town That Refuses to Look Normal

Funky Town treats buildings as canvases and progression as a chance to make every neighborhood more expressive.

Published

Thumb Command: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Introducing Thumb Command: Save Planet Earth

Meet Blueguard and the worldwide arcade-defense campaign taking shape at Four of Hearts Interactive.

Published

GildenSpire: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Building Dragons That Actually Feel Different

GildenSpire dragons are being designed as different creatures—not one model wearing different colors.

Published

GildenSpire: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Why Flying Has to Be Fun

The journey should be gameplay: direct flight, enormous terrain, curiosity, and combat that rewards control.

Published

Sling Bling: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Modern art has been informed about gravity.

Sling Nouveau begins with a pleasingly unreasonable idea: what if a sculptural playground also invited you to knock things down?

Published

Thumb Command: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Your thumb has declined additional paperwork.

Thumb Command has a very clear staffing arrangement: one thumb, quite a lot of responsibility.

Published

BooYang City: current product artwork
Current app artwork

Undated retrospective · work date not recorded

A city, not a directory of buttons.

BooYang City should invite you to look around and choose somewhere to go.

Published

Princess Land Adventures: current product artwork
Current app artwork

Undated retrospective · work date not recorded

The shoes have been asked to remain on the feet.

A beautiful dress-up game depends on details that cannot be negotiated away: fit, scale, layering, and characters who feel alive.

Published

Unicorn Land Adventures: current product artwork
Current app artwork

Undated retrospective · work date not recorded

We have not established a maximum number of flowers.

Unicorn Land Adventures has its own creative brief: unicorns to personalize, habitats to shape, details to discover, and room to make something wonderfully yours.

Published

Useful apps

Whomly: current product artwork
Current app artwork

Undated retrospective · work date not recorded

People Lens Is Becoming Whomly

The working name is retiring. Whomly better fits the journey from discovery to context to possible opportunity.

Published

Sleep Amigo: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Why We’re Building Sleep Amigo

The harder sleep problem is not collecting another number. It is understanding what may matter tonight.

Published

Sleep Amigo: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Making Sleep Data Feel Human

Sleep Readiness, Tonight’s Game Plan, Ask Amigo, Wind Down, and a small celestial companion give the numbers some warmth.

Published

Whomly: current product artwork
Current app artwork

Undated retrospective · work date not recorded

From Search to Opportunity: Building Whomly

How a search-first interface can turn public professional research into useful context and a thoughtful next step.

Published

Whomly: current product artwork
Current app artwork

Undated retrospective · work date not recorded

Twenty open tabs is not a research strategy.

Whomly’s direction is to turn scattered public professional information into useful context.

Published

Sleep Amigo: current product artwork
Current app artwork

Undated retrospective · work date not recorded

A bedtime notification should know the way home.

A notification-to-Home navigation fix is in development testing. Fewer detours at the end of the day.

Published

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