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Thumb Command has a very clear staffing arrangement: one thumb, quite a lot of responsibility.
By The 4OH Workshop
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From the workshop
Thumb Command has a very clear staffing arrangement: one thumb, quite a lot of responsibility.
The interface needs to respect that. We’re aiming for a brighter, cleaner presentation, stronger ship selection, more distinctive enemies and bases, and less clutter between the player and the action.
The exciting decisions should happen in the defense of the world, not in an overcrowded strip of controls.
A busy spaceship is good. A busy interface needs to make its case.
