Developer diary

A dinosaur needs room to make an entrance.

Bobby’s world should feel lively before the first enemy arrives.

By The 4OH Workshop

From the workshop

Bobby’s world should feel lively before the first enemy arrives.

The current direction includes a more expressive home screen, stronger battlefield artwork, easier zooming, and more interesting approaches for incoming enemies.

We also want the scene to stay composed when players move around it. Objects wandering away from the visible play area are not an advanced enemy strategy.

The goal is cheerful spectacle with a readable battlefield: enough personality to make you smile, enough clarity to help you defend it.

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