NEW AT THE 4OH WORKBENCH

Gloze

Make words.
Make believe.

45 seconds. Real words or really good fakes.

A word game in development for people with a good vocabulary, a convincing explanation, or a very steady face. Ideally two of the three.

In developmentNo public playable build or download announced.

Gloze home concept artwork with the GLOZE wordmark, cobalt O, four PLAY tiles and Make words. Make believe. headline
Current home concept artwork. The illustrated buttons are part of the design reference; this is not a playable game screen.

THE GAME WE'RE BUILDING

Know a word.
Or know how to look convincing.

The design brings fast word-building together with definition challenges and useful prizes. The spelling round gets the full 45 seconds. Your confidence may arrive considerably sooner.

01

Make a word

Build from a colorful pool of letters. Start with six word spaces, with a design that lets earned prizes grow the tray to nine.

02

Read the room

After the spelling timer, consider the other player's word and its possible definitions. “This is not a real word” has a proper place at the table.

03

Collect a little help

The planned shared board offers useful letter and word-space prizes. The vowels would like everyone to remember their contribution.

These describe the proposed game. Rules, implementation and testing are in development.

THE MAKE-BELIEVE PART

A lovely explanation.
A completely invented word.

A successful bluff is part of the design: offer a plausible meaning for an invented word and see whether your opponent believes it. Looking scholarly is encouraged. Owning a cardigan is optional.

Calling a fake correctly matters too. The aim is a playful contest of words and judgment, with the reveal keeping real words and invented ones clearly distinct.

FROM THE WORKBENCH

The letters are here.
We're making them behave.

Gloze is taking shape with its own identity and a properly opinionated set of rules. The current concept gallery shows the home, word building, definitions, board, rewards and bluff reveal.

Player names, scores and choices in those images are illustrative. We'll share tested gameplay when it is ready. Until then, please enjoy the artwork and practise saying “yes, obviously” with a straight face.

THE WORKSHOP · Gloze

From the developers

What we’re building, what we’re improving, and what made us laugh.

On the workbench

Design direction · active development

Make words. Make believe. A full 45-second spelling round, definition challenges and useful prizes are the design. Implementation and testing are underway; the concept gallery is not evidence of a playable release. Confidence, regrettably, is available without a dictionary.

Availability: Active development; current concept artwork; no public playable build, download or release date announced.

Older updates for Gloze

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