The Four of Hearts flagship

Palace is calling.

Match it. Beat it. Burn it. Rule the table. The card-table legend is finally becoming an app.

Internal AlphaFounder testing underway
01

Immediate

Match it or climb higher.

Read the top card. Play the same rank or anything higher. One rule gets everyone into the game; every card you save shapes the ending.

02

Explosive

Power cards rewrite the table.

Two resets. Seven forces lower. Eight turns transparent. Ten burns the pile. These are the Four of Hearts rules.

03

Unforgettable

The last cards are a mystery.

Finish your hand, then your face-up row, then reveal the face-down finale one card at a time.

The cards that change everything

Power Cards

Special powers follow the rank, whatever suit is printed on the card.

2 resets the pile.Anything may follow.Control returns to the table.
Palace castle with blue towers

A game built to travel

Passed hand to hand.

Palace belongs to a folk shedding-game family with many regional names and house rules. The exact origin remains uncertain. The Four of Hearts edition gives that living tradition one clear rule set and an identity of its own.

Thumb Command Blueguard interceptor defending Earth

In development at Four of Hearts

Thumb Command

Take command of Earth's last interceptor. Defend Chicago, San Francisco, New York, London, Tokyo, and cities around the world from a relentless alien invasion.

Meet Thumb Command

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