The Four of Hearts flagship
Palace is calling.
Match it. Beat it. Burn it. Rule the table. The card-table legend is finally becoming an app.
Immediate
Match it or climb higher.
Read the top card. Play the same rank or anything higher. One rule gets everyone into the game; every card you save shapes the ending.
Explosive
Power cards rewrite the table.
Two resets. Seven forces lower. Eight turns transparent. Ten burns the pile. These are the Four of Hearts rules.
Unforgettable
The last cards are a mystery.
Finish your hand, then your face-up row, then reveal the face-down finale one card at a time.
The cards that change everything
Power Cards
Special powers follow the rank, whatever suit is printed on the card.
Same game. Different tables.
What do you call it?
Palace and Shed are names used for the same wider game family. Change the displayed name for this page session; nothing is stored.
Table name
Palace is used at this table. This choice resets when you refresh.
You found the name some tables whisper. Welcome to the founder’s table.
A game built to travel
Passed hand to hand.
Palace belongs to a folk shedding-game family with many regional names and house rules. The exact origin remains uncertain. The Four of Hearts edition gives that living tradition one clear rule set and an identity of its own.

In development at Four of Hearts
Thumb Command
Take command of Earth's last interceptor. Defend Chicago, San Francisco, New York, London, Tokyo, and cities around the world from a relentless alien invasion.
Meet Thumb Command