Palace

Why We’re Building Palace

A familiar card-table game deserves a modern home that respects its mystery, momentum, and many table traditions.

Palace castle artwork from Four of Hearts Interactive

The game people teach from memory

Palace often arrives without a box or a manual. Someone at the table remembers the three layers, deals the cards, and teaches the next person by playing a hand. That passed-along quality is part of its charm.

It is easy to begin: match or climb, pick up when the table turns against you, and work through your hand, visible reserve, and hidden finale. The decisions become memorable because every card you save changes the shape of the ending.

A definitive modern experience

Four of Hearts Interactive is building Palace as its flagship experience. Our aim is clear presentation, welcoming teaching, responsive play, and a table that feels lively without losing the human rhythm of the folk game.

Founder testing is underway. Palace is not publicly available in an app store yet, and we will not pretend otherwise. Development news will stay honest about what has been tested and what is still ahead.

Table settings

Make this table yours.

This table calls it

Palace is used at this table. Nothing is stored.

Traditional table name

Use the uncensored name?

Some adult tables call this game Shithead. This optional display name changes only this browser URL and is never stored.